This project generates realistic terrain using Perlin noise. The terrain height is calculated dynamically, and colors change based on elevation.
Using the DirectX11 Graphics API I created a 3D engine that spawns multiple instances of the same cube.
This project allows you to use the GBA to GC link cable to backup ROMS and Save data from GBA games to your Homebrew Wii and play them using VGBAX
This project I used unity to create and follow along with the Apple Picker project in Intro to Game Design by Jeremy Bond